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This is the first of my new worlds, I'm calling it Tradeland for now. I established point sources for certain vital trade goods and then trace out the trade routes between them. Secondary cities are placed where the trade routes intersect or pass over terrain boundaries (especially those on a north/south alignment). Then I'll link the secondary cities together and the intersections on those routes will provide me with the tertiary population centers. The idea is to create a convincingly 'organic' looking geography that maintains an internal consistancy that just happens to be my personal hobgoblin.
Now you see why I called this post 'Secret Vices' - still we can't all be as interesting as Simon bleeding Guerrier.
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